this post was submitted on 06 Jul 2024
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[–] Nachorella 6 points 1 year ago (14 children)

The problem with this idea is that it assumes everyone has the exact same capabilities. The game might be completely off the table for some players and I think that would be a real shame because it's an excellent game.

[–] radiofreeval@hexbear.net 2 points 1 year ago (13 children)

It doesn't assume everyone has the same capabilities. If you aren't capable of beating a boss in er, you find more areas to explore, more sidequests to do and over level yourself and your weapons. It's going to be harder, albeit more rewarding. Other fs games are different and don't have the same fail to progress model and with those it becomes a lot harder if you don't have the capabilities.

[–] Nachorella 7 points 1 year ago (12 children)

There are people that wouldn't be able to beat it even if they took advantage of all those things. It also means you get two different experiences depending on your abilities. One of them can be a well paced challenging game and the other is a grindy slog that always feels unfair.

[–] Frank@hexbear.net 5 points 1 year ago (2 children)

a grindy slog that always feels unfair.

I don't think soulslikes are a game type you will enjoy. Trying and failing to beat the same boss twenty times before you eek out a victory with 1hp left is the normal and expected course of gameplay. It is the core gameplay loop. If you don't find joy in that then this is not your genre in the same way that people who don't enjoy jumping on platforms should skip platformers and people who dislike shooting people should probably not invest time in fps games.

[–] Nachorella 6 points 1 year ago (2 children)

Cool story. I played and enjoyed Elden Ring. I don't think it's a crazy idea for the people who physically can't play the game as it is to have the same experience I had.

These arguments always boil down to "it's not for you" or "get good". Adding a difficulty option to the game should not be this controversial. The fact the developers considered variable difficulty so much in the design of the game shows that it's not meritless, but turn that same idea into an accessibility option in the settings and people just vehemently disagree for some reason.

[–] Frank@hexbear.net 4 points 1 year ago (2 children)

What kind of accessibility options would you add, were you given a team of developers and tasked with doing so?

[–] Nachorella 5 points 1 year ago

Honestly, just more lenient timing would do wonders. Not everyone has the same reaction times.

I'm not arguing for making it a silly hack and slash or fundamentally changing the game. I know dying is a part of it, I played and enjoyed the same game everyone else did. I just think there's ways to make that same game more accessible.

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