Every time people lament changes to the lore that amount to "not every member of species X is irredeemably evil" and claim the game is removing villains from it, I think how villains of so-caleld evil species fall into two cathegories: a) bland and boring and b)have something else, unrelated to their species going on for them, that makes them interesting.
If humans treat goblins like shit because they're goblins, and a goblin turns into a big bad because they want to kill the humans that slaughtered their village, then critical support to that goblin
I think the one you're replying was making the point that you could just swap out "goblins" in that claim with "humans with slightly different features."
I think the one you're replying was making the point that you could just swap out "goblins" in that claim with "humans with slightly different features."