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submitted 4 months ago by ApollosArrow@lemmy.world to c/games@lemmy.world

I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[-] WhiteHairSuperSaiyan@lemmynsfw.com 3 points 4 months ago
[-] teft@lemmy.world 3 points 4 months ago

There literally dozens of us!

[-] WhiteHairSuperSaiyan@lemmynsfw.com 2 points 4 months ago

But for real, i struggle to play games with wasd default and now keybind changes. Part of it is as simple as my hand is just used to using esdf and I constantly hit the wrong keys in those games. But the loss of useable keys on my pinky just feels so bad.

[-] GriffinClaw@lemm.ee 3 points 4 months ago

^ This. So much this.

Used to play Warframe pretty religiously with wasd, where shift was part of a key movement combo. After a year or so, developed significant pain in my left pinky.

Shifting to esdf was damn awkward for about 2 weeks. The sheer pinky comfort though.👌

[-] WhiteHairSuperSaiyan@lemmynsfw.com 2 points 4 months ago* (last edited 4 months ago)

I wish I could upvote twice. It just allows so much more customization, that allows much more comfortable hand positions. I often with disable my caps lock and use A and caps lock as run and crouch.

[-] dogslayeggs@lemmy.world 2 points 4 months ago

I am unable to play Fallout 4 because E is hardcoded to be "Use." You can change all the movement keys, but for some reason you cannot change that keybinding. So you can make E be forward movement, but every time you approach a door or chest or person you will automatically open or talk whether you want to or not.

It made the game completely unplayable for me.

this post was submitted on 19 Aug 2024
215 points (97.4% liked)

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