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submitted 4 months ago by ApollosArrow@lemmy.world to c/games@lemmy.world

I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[-] Okami_No_Rei@lemmy.world 5 points 4 months ago

Hades, yes. That's a premier Roguelite with meaningful meta progression.

Slay the Spire is fuzzy on that point. I would not recommend it to someone looking for a Roguelite. It straddles the line in that it has very limited meta progression which is quickly exhausted and basically works as a tutorial. Once you've maxed out the card unlocks for each character it plays with the same feel as a Roguelike game. It's still not a pure a Roguelike since the starting boon choice and the card swap event allow some minor meta-influence between runs, but there's no more meta-progression.

[-] Sylvartas@lemmy.world 2 points 4 months ago

I often describe slay the spire's meta progression as "a roguelike with homework".

[-] Okami_No_Rei@lemmy.world 2 points 4 months ago

Thank you. That's a flawless description.

this post was submitted on 19 Aug 2024
215 points (97.4% liked)

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