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submitted 4 months ago by ApollosArrow@lemmy.world to c/games@lemmy.world

I was trying to think of which games created certain mechanics that became popular and copied by future games in the industry.

The most famous one that comes to my mind is Assassin’s Creed, with the tower climbing for map information.

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[-] noughtnaut@lemmy.world 8 points 4 months ago* (last edited 4 months ago)

Dune II - basically the grandfather of every RTS game out there (and incidentally very, very different from Dune I): opposing forces, resource collection, tech tree, fog of war, et cetera. Or perhaps it was (not World of) Warcraft, it's been too long and memory gets fuzzy.

[-] NostraDavid@programming.dev 1 points 4 months ago

Dune I and II were in development in parallel. One of them was cancelled (don't remember which one), but they forgot to tell the company, IIRC.

preussiske

????

Warcraft 1 came after Dune (and Blizzard were big fans, IIRC), either way. It enabled multi-selection (based on spreadsheet programs, IIRC).

[-] noughtnaut@lemmy.world 2 points 4 months ago

Sorry about the surprise prussians. I was never any good at typing on glass, I much prefer an actual keyboard.

this post was submitted on 19 Aug 2024
215 points (97.4% liked)

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