this post was submitted on 27 Sep 2024
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[–] calcopiritus@lemmy.world 6 points 9 months ago (4 children)

Well, game freak is still a Japanese developer. Mario Cart is a very computationally light concept, as usually are Mario games, idk about odyssey in particular though, but they tend to be small maps with small amount of entities each. Zelda is fair, I've heard good things about it.

It's easy to make a good performing game if its concept and art design are computationally light. Optimization is about turning a computationally hard problem into a light algorithm that doesn't take much resources.

[–] Gestrid@lemmy.ca 2 points 9 months ago* (last edited 9 months ago) (2 children)

Zelda is fair, I've heard good things about it.

Breath of the Wild actually had quite a lot of frame drops in the Lost Woods. I remember it was a topic of discussion for a while.

I don't remember for sure if Tears of the Kingdom suffered from the same issues or not.

[–] yonder@sh.itjust.works 1 points 9 months ago (1 children)

Tears of the kingdom runs worse than BOTW. The game feels like it's running at 15fps when anything remotely complex is happening. It's running on a phone processor though so the performance is forgivable.

[–] Gestrid@lemmy.ca 1 points 9 months ago

Thinking on it more, I do remember the game pausing to load whenever I dove quickly into the depths.

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