Ed Greenwood's YT channel did more for me to appreciate Forgotten Realms as a setting than any book WotC put out, and he constantly revisits areas WotC has no interest in, like Sembia or Cormyr or Daelands.
What's the appeal of the default dnd lore? It's always seemed very generic to me and I've always rolled my own instead, or made so many changes it might as well be homebrew.
The genericness makes it easy to grasp, which can be good for people who don't or haven't engaged much with fantasy. It also means the setting doesn't matter much to people's stories, allowing them to put whatever they really want in it. It's just a whatever world for them to plonk adventures down in.
That makes a lot of sense. I've just always been a little thrown off by people who seem like lore nerds for it. I don't mean to insult anyone, just curious to hear about it from someone who's into it.
What's the appeal of the default dnd lore? It's always seemed very generic to me and I've always rolled my own instead, or made so many changes it might as well be homebrew.
The genericness makes it easy to grasp, which can be good for people who don't or haven't engaged much with fantasy. It also means the setting doesn't matter much to people's stories, allowing them to put whatever they really want in it. It's just a whatever world for them to plonk adventures down in.
That makes a lot of sense. I've just always been a little thrown off by people who seem like lore nerds for it. I don't mean to insult anyone, just curious to hear about it from someone who's into it.