My understanding of 5e's adventures is them being almost exclusively rehashes of 2e and 3.x adventures, so it really won't be that different.
who apparently plays D&D with "30 or 40 people regularly"
This man has never once played a ttrpg in his life.
who thought that getting a cheesy splatter film director was a great decision?
Honestly on paper that sounds pretty good, Borderlands should really work as a bit of a campy gorefest. Just... not Eli Roth.
Yeah, the foreskin has a mucous membrane similar to the inside of your eyelid that keeps the glans moist and prevents infections.
Talking owl that follows travellers through the woods giving unhelpful advice.
There's a handful of abilities that can turn a specific build up to 11, but it's as much a way to replace an ability you don't like with something you will use as anything else. I don't think I have any in my level 300+ builds - the one I use most is the ability that autosolves the next lock you encounter to speed up spy missions even more, and that comes from the helminth itself instead of a frame.
The Lore's always been kinda murky, but I understand the original frames were made by infecting people with the helminth strain of the technocyte virus (e.g excal umbra, some of the primes), which are what the tenno connected with, but then they were used as blueprints to mass produce frames without the person. The ones you build in your foundry are copies, so you're just returning a lump of infestation to the original mass for it to reabsorb and learn from.
There haven't been many major updates since the new war, so you're not actually all that far behind. Lots of hot fixes, QoL, and updates to bring the content islands closer together. Nothing earth shattering, but some improvements.
Seeing as you're coming back, might as well start with the veilbreaker content that follows on from the new war - archon hunts are the new sorties and Kahl's missions are mini new war sections with various challenges, both weeklies. Zariman kinda sucks as a hub, but the missions are trying something new. Albrecht's lab is similar, but better executed, and has an extreme difficulty weekly if you're into that kind of challenge. Duviri offers a new version of open world without dailies, but the cool stuff from steel path does require a daily rep grind from the Zariman.
This is completely standard, Paizo have always given the rules for free and made you pay for the stories and lore.
It's not even a starter set, it's the playtest, so you already need to be familiar with Pathfinder 2e in order to use the rules. Definitely not a place for a group to test the waters, they're looking for serious dweebs to obsess over the maths and mechanics so they can refine it - the playtest adventure(s) are just playgrounds for them to do that it.
Just try and prove me wrong
Dungeons & Dragons
D&D isn't even a good TTRPG for it's niche, nevermind actually good.
Use Kelvin then, 314°K is a way bigger number
Trolls, bots, NPC's, ai, it's all the exact same attack - "this isn't a real person so I don't have to deal with their argument." It's a thought terminating cliche so they don't have to deal with the cognitive dissonance.
I only watched dubbed anime, if there's no dubbed version I get a friend to read the subtitles out loud over the character voices.