If you want to add some depth to your game with philosophy, the very end of Elementary principles of philosophy contains a section on 'dialectical method of analysis' of literary works. Try to reverse-engineer the process to structure your game/story for a proper development of the story.
You know how learning how to read can help to be better writer? Same principles. If you know how people analysis a story, you could structure it in a a way so the reader can reach the conclusion you intended and not be stranded and confused.
No not really I want to study philosophy so I can make the best video games :>
If you want to add some depth to your game with philosophy, the very end of Elementary principles of philosophy contains a section on 'dialectical method of analysis' of literary works. Try to reverse-engineer the process to structure your game/story for a proper development of the story.
How do I reverse engineer it
You know how learning how to read can help to be better writer? Same principles. If you know how people analysis a story, you could structure it in a a way so the reader can reach the conclusion you intended and not be stranded and confused.