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submitted 3 weeks ago by chloyster@beehaw.org to c/gaming@beehaw.org

I've been playing a tonnnn more UFO 50. Beat Vainger, started Mini and Max (absolutely amazing). Also did the whole meta game secret thing to the end which was super fun!

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[-] Vodulas@beehaw.org 2 points 3 weeks ago

Finally got an invite to Deadlock. After watching a let's play and messing around with different heroes in the Hero Sandbox, I think there is just too much. I know it is a MOBA shooter combo, but between the movement mechanics, skills, and item shop, it just kinda seems they added stuff just because other titles in either genre have them. I might still give it a few matches, but it definitely dropped in priority.

Been playing through Raft again with my partner, and that's been a blast. I love a survival crafter, and realized she had not played since the full release. Kinda a cozy survival game if that is even a thing. The only downside isn't it has been moving our normal sleep schedule later, and we need to move it earlier bee laugh sweat emoji

[-] averyminya@beehaw.org 2 points 3 weeks ago* (last edited 3 weeks ago)

That's funny, I feel the opposite about Deadlock! There's not really a MOBA first person shooter that is out there, particularly one with such an in depth movement system that is fairly ubiquitous for each character. It does have a skill ceiling, but I would say for casual play, especially starting out, it's mostly about being patient brick wall and playing the denial game to force mistakes that you can punish.

It's effectively a first person MOBA with characters that you might see in Paladins. It feels really good, but it is intense for sure -- my biggest issue is map navigation and learning it as a whole. But I also really like technical gameplay, one of my favorite games is Smash Bros. Melee so this is just an extension of that love.

I would say if you wanted to give it a shot (if you haven't already) ~~give each character a shot in the training ground. Get a small feel for their abilities and it'll help you get a sense of not only what feels fun for you, but also what to expect from the opponents!~~ Edit: I had read your comment over again after I posted of course and I had forgotten that you did go into the testing ground. Sorry! lol. End edit. And for items, that's a bit harder, I personally don't care much and just go by passives that sound helpful. Just click once though, double clicking will buy and then sell the item.

Which, in a way is a testament to my first paragraph. Patience is key ;)

[-] Vodulas@beehaw.org 2 points 3 weeks ago

I'll for sure have to see how it plays out in match. Part of it is I also am not a fan of MOBAs, and Deadlock seems to pull a lot from them. We were also looking for a game that my partner could play kinda like Overwatch, bit I think she'll bounce pretty hard off Deadlock.

@Vodulas @averyminya I bounced pretty hard off deadlock as an overwatch player. It’s really just a moba. The shooting feels like garbage and all the important bits are the farm and build stuff.

[-] Vodulas@beehaw.org 1 points 3 weeks ago

That might be part of it. The shooting doesn't do it for me, and the movement feels bad unless you nail it.

this post was submitted on 03 Nov 2024
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