[-] gyrfalcon@beehaw.org 3 points 4 days ago

I'm doing it in Python, thought about Go but I didn't get far last year with Rust so I decided to keep it simple. I'm through the first 3 days and cooking up an unorthodox approach to day 4

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submitted 4 months ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
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submitted 5 months ago by gyrfalcon@beehaw.org to c/humanities@beehaw.org
[-] gyrfalcon@beehaw.org 23 points 5 months ago

Based on the content of the linked post and the evolution of the thread here, the mod team has decided to lock this post. There is an important difference between standing up for people who are marginalized and harassment, which this thread has been more or less equating. Please deal with this topic in a more nuanced manner going forward.

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submitted 5 months ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
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Working title (insurance) (www.bitsaboutmoney.com)
submitted 5 months ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
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Guys what is wrong with ACATS (www.bitsaboutmoney.com)
submitted 6 months ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
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The business of wallets (www.bitsaboutmoney.com)
submitted 7 months ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
[-] gyrfalcon@beehaw.org 18 points 7 months ago

OP made a normal post. This is uncalled for and rude. Please try to interact with others in a more friendly manner.

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submitted 8 months ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
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submitted 8 months ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
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Financial systems take a holiday (www.bitsaboutmoney.com)
submitted 9 months ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
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submitted 9 months ago by gyrfalcon@beehaw.org to c/humanities@beehaw.org
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The business of check cashing (www.bitsaboutmoney.com)
submitted 9 months ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
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submitted 10 months ago by gyrfalcon@beehaw.org to c/finance@beehaw.org
[-] gyrfalcon@beehaw.org 34 points 1 year ago

Hey, this comment reads like you're just dunking on another user. If that is not what you meant to do, please try to communicate more clearly, and if that is what you meant to do, please refrain while commenting on Beehaw in order to be(e) nice. Thanks!

[-] gyrfalcon@beehaw.org 10 points 1 year ago

Ah okay, annoying then but such is life

[-] gyrfalcon@beehaw.org 16 points 1 year ago

Can you be more specific about what community you're seeing this in? I'm not aware of a c/Random on Beehaw. Also, please report these posts if you see them, mods will clear them out for everyone.

[-] gyrfalcon@beehaw.org 10 points 1 year ago

This isn't really a news article, and it's by a US source about a US topic. Please try to post things like this to Politics or maybe US News in the future. Thanks!

[-] gyrfalcon@beehaw.org 12 points 1 year ago

A human pedaling on a stationary bike IS a heater, if he's getting 100 watts continuous at the generator then he's probably producing a 2-3 times that amount in heat. Plus that's heat injected directly into him, so it's well retained by wearing warm clothes, no space heating needed.

[-] gyrfalcon@beehaw.org 37 points 1 year ago

Not a game dev but I've done some programming and I love games so I'll take a stab. There's a few reasons I can think of:

  1. That's how the engine they're using works. Game engines take a long time to develop, and so if you're using one off the shelf or from a previous project, it may be from a time when tying behavior to the frame rate was a low overhead tool for timing that would cause few if any issues. Given that Wolfenstein is a Bethesda title and they've made many games with similar engine level limitations, this seems most likely to me for this particular case.
  2. They never intended to release it that way, and just set it up that way early in development to start getting to the real gameplay work. Then the deadline came around and it wasn't a high priority in terms of getting the game out the door.
  3. Probably doesn't apply to Wolfenstein, but for indie games that have one or only a few developers, none of those people may have done much programming before, instead being more focused on other aspects of game design. So if you're learning as you go, there's a good chance some hacky things will make it in to the final product.
[-] gyrfalcon@beehaw.org 15 points 1 year ago

Hey, I know this is probably a topic you are very passionate about. However the mod team is starting to see a pattern of behavior from you n terms of failing to assume good faith and turning arguments toward personal attacks. This is not okay going forward. While Beehaw is much larger than it was a few weeks ago, it is still very small; you will have to interact with everyone you speak with again, and there are no points for the biggest slam dunk on someone else in a comment thread. Consider if you would say the things you are writing to your next door neighbor, knowing that you'll have to see them again every day for potentially years to come.

[-] gyrfalcon@beehaw.org 23 points 2 years ago

The thing that upsets me most about this article is that when I try other search engines, I still find myself needing to use Google to find certain things. Usually that's information or questions and not products, but if it's this bad for Google I can't imagine it's any easier on the others.

[-] gyrfalcon@beehaw.org 23 points 2 years ago

Hey y'all, this is a great post, but please try to keep topics relating to the reddit blackout on the appropriate megathread, which should be pinned here: https://beehaw.org/post/550898

Going to lock this to focus further discussion.

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gyrfalcon

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