Free and Open Source Software

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If it's free and open source and it's also software, it can be discussed here. Subcommunity of Technology.


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founded 3 years ago
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The last maintenance release of the 25.12 series is out with the usual batch of stability fixes and workflow improvements. Highlights include small interface refinements such as better dock widget behavior, improved shortcut handling in fullscreen mode, logically grouped marker menu items, and a new option to disable timeline effects in the hamburger menu. The release also brings improvements to multistream clip handling and ripple editing, as well as fixing small memleak in the render widget and a crash in the curve editor. See the changelog below for more details.

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Readme updated today:

This repository is no longer actively maintained.

The TrueNAS build system previously hosted here has been moved to an internal infrastructure. This transition was necessary to meet new security requirements, including support for Secure Boot and related platform integrity features that require tighter control over the build and signing pipeline.

No further updates, pull requests, or issues will be accepted. Existing content is preserved here for historical reference only.

https://github.com/truenas/scale-build

Wondering if this is just the first step towards doing a minio in the future.

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2026-03-02 by GIMP Team

We’re excited to release the third release candidate of GIMP version 3.2! It contains a number of bug fixes and final polishes as we prepare the first stable release of GIMP 3.2.

Release Highlights
New Splash Screen
Non-Raster Layers
Color Operations
UX / UI Improvements
File Formats

   DDS
   JPEG2000
   OpenEXR
   Procreate Swatches
   Swatchbooker Palettes
   XMC
   WebP

Bug Fixes and Improvements
Fancier .dmg and Windows installer; and sturdier .appimage
API
Security
Around GIMP

   Website
   Translations
   Google Summer of code

Release Stats
Downloading GIMP 3.2 RC3
What’s next

What’s next

We nearly thought that the RC2 would be the last release candidate, but it turned out we found more things we were not really happy with, for a stable version. And the more we fixed, the more it became clear that a RC3 was needed.

We are now in a state where we feel happy again. Of course, there are some things we would like to spend more time on, but we have to stop somewhere. Hopefully you will think the same! So as usual, we are calling for everyone to massively test this version 3.2.0 RC3. Please everyone, test and report any issue you find!

Depending on the testing feedback, we may get GIMP 3.2.0 out very soon!

Don’t forget you can donate and personally fund GIMP developers, as a way to give back and accelerate the development of GIMP. Community commitment helps the project to grow stronger!

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submitted 1 week ago* (last edited 1 week ago) by mitram@sopuli.xyz to c/foss@beehaw.org
 
 

Hi, I'm currently enrolled in a CS course that requires me to build tests for one project. The professor incentivizes us to find FOSS projects in languages we understand, so the project goes more smoothly.

Is anyone aware of any medium sized python/java Foss projects in need of testing?

If you can't recall any with those requisites, send any other my way anyway. Thank you!

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cross-posted from: https://thelemmy.club/post/45175848

Just got pleasantly surprised by the 3.7 release!!

Thx devs & contributors for keeping the project alive!

/HeliBoard/releases

Changes since 3.7-beta1:

- fix issues with selection wrapping
- add info to timestamp setting on how to get the button
- additional info dialogs about gesture data gathering

Changes since 3.6:

- add ("normal" / non-inline) emoji search, by @eranl (#1765)
-- needs emoji dictionary from dictionaries repository
- add optional gesture data gathering functionality (#1641)
-- requires gesture typing library, see #2226 for info
- wrap selected text in braces and similar instead of replacing text (#1948)
- better detection of which emojis are available
- allow setting a separate emoji font (#1565)
- make showing number row in symbols layout optional
- reduce bad autocorrections for mail addresses
- fix space bar cursor movement for RTL + non-RTL text, by @eranl (#2199)
- don't trim selection when recapitalizing, by @devycarol (#2225)
- improve khipro combiner, by @qomarhsn (#2134, #2239)
- update Kaitag layout, by @alkaitagi (#2306) minor fixes and improvements

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TL;DR: Mozilla recently released AI controls for Firefox: a single control panel that lets people disable AI features in the browser or pick and choose which to leave on. On the surface, this sounds like a win for user choice in an era of AI-everything.

If we dig deeper, you can start to see that the kill switch isn’t the whole story. This feature acts like an accountability sink. By giving you an off-switch, Mozilla’s leadership shifts the ethical burden of AI onto the user - turning their design choices into your responsibility.

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submitted 1 week ago* (last edited 1 week ago) by ken@discuss.tchncs.de to c/foss@beehaw.org
 
 

Good $TIME_OF_DAY, beehaw folks!

Today I come to share the first announcement of Konform Browser 140.8.0-103 and what's new since previous update post last week!

If you are new to Konform Browser, it was previously introduced to the lemmies in this post. In one sentence, it's a web browser for Linux based on Firefox ESR with the primary goals of security, privacy, and user freedom. Hoping to be an example of how these three goals don't have to be at odds but support each other and work in harmony.

Without more ado, some highlights of the new since last week:

  • Exposed UI for "Local AI" features like full-page translations, link previews and configuring local models. These features are all disabled by default but now easier to selectively enable and keeps working locally and offline more gracefully when remote updates are disabled.
    • This coincides funnily with the new "AI killswitch" news from FF v148 this week. Konform Browser approaches the "AI/ML" feature-set from the opposite end from upstream: Selective opt-in, progressive enhancement, and graceful degradation, while making sure any external endpoints or keys are user-configurable.
    • Check out about:translations (which is pretty handy and reliable) and about:inference (where you can now load and test arbitrary models from HuggingFace)!
    • The "Link Preview" feature is rather janky and considered experimental.
    • The "AI chatbot" integration to bigcloudtech is unaffected by these changes and remains disabled under every preset.
  • Latest security fixes up to Mozilla Firefox ESR 140.8.0.
  • Various privacy improvements
    • navigator.sendBeacon() now disabled by default (re-enabled by "Just Make It Work" preset)
    • Ported over several relevant patches from Tor Browser
    • Proxy bypass protection enabled to reduce risk of network leaks
  • Changes made on about:welcome now take effect immediately without requiring browser restart
  • UI: Disabled various nags and onboarding callouts (no more "Hey please try the new feature" in the middle of your workflow)

For more details check out release notes and (if that's not detailed enough for you :p) commit log.

If you check it out, would love your feedback on the project in general and, if this isn't a first, your take on development and recent updates. Fellow devs: Doors wide-open for new (carbon-based) contributors ^^

Konform Browser is now also on Mastodon: https://techhub.social/@konform

Packages available for most Linux distributions.

AUR source package

Releases

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I am exploring some foss apps which provide me the latest updated content of streaming services like amazon prime, jio hotstar, sony liv, netflix etc

Because I am tired to pay premium or explore it on telegram group because they are very shady and uts search bar is disgusting

now.

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I'm not sure if what I'm looking for exists, or if it's even possible to build.

I would like to have a central place where I can donate some monthly amount. I set up my profile and say, from my monthly donation, I want x percent to go to this project, y percent to that project, and so on. So instead of setting up some number of donations for all the projects I use and want to support, I have a single donation to support multiple projects.

Is there already a platform like this?

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cross-posted from: https://infosec.pub/post/42165288

Free beer is great. Securing the keg costs money fosdem 2026  Open source registries are in financial peril, a co-founder of an open source security foundation warned after inspecting their books. And it's not just the bandwidth costs that are killing them.…

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cross-posted from: https://piefed.zip/c/machinelearning/p/1092955/looking-for-ml-coders-for-help-with-open-source-creative-commons-board-game-ai-player-logi

I know this is probably a long shot, but I'm not sure where else to ask so I'm going to take a shot.

I've designed and abstract board game (think chess, shogi, go, etc) and have completed coding the rules for play against an AI player, however getting the actual AI to be good is a whole other problem.

I would love if someone who is experienced in ML would be interested in collaborating on this open source project.

The game is strictly a hobby project, with absolutely no plans for monitization or anything. Currently it's playable in the browser against AI (no multiplayer yet set up) at: https://greenants.github.io/Amalgam_Webgame/

GitHub Repo: https://github.com/GreenAnts/Amalgam_Webgame

Disclaimer: I've mostly used AI to code this project, as I'm a pretty novice programmer. Obviously that's controversial, so I want to make that clear - but remember this is simply a hobby project, and is a way for me to get my board game design digitized and actually played by others. The code will likely be a bit on the messy side, but I think for the most part the ML coder would only be interacting with the controller - so shouldn't be too much of a factor.

From my limited understanding, the actual search depth and complexity of the game is quite high, far higher than chess, so it's been quite hard for me to try and get this set up even with the help of AI coding with hueristics.

If you are interested in in the project at all, I'm always looking for help to farther this project - as I've been working on the board game itself (on and off) for more than 10 years.

The GitHub Repo listed above (in the README.md) has a graphical rulebook as well as a video tutorial linked for you to learn the rules and get an idea of the game complexity if you are interested.

Like I said, I know this is a long shot, and unlikely anyone will be interested, but I figured I'd give it a shot :)

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That's a loss — not because maintainers of free software owe anyone commitments, but because the unstated status quo presumes this support. Maintainers will consciously understand that no such obligation exists, but still feel a presure to provide indefinite and unsustainable support. And that dynamic contributes to an extractive open source ecosystem.

Author's original Mastodon post - https://fosstodon.org/@donmccurdy/110662029314944366

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Open-Source P2P Apps (reddthat.com)
submitted 3 weeks ago* (last edited 3 weeks ago) by tatoko556@reddthat.com to c/foss@beehaw.org
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Vim 9.2 has been released today as the latest version of this open-source and highly configurable text editor, a release that introduces new features and improvements.

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Im looking for app where I could visualize home interior with specific product. I want to make some room visualizations using different colors of paint, tiles etc.

What would you recommend?

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cross-posted from: https://lemmy.zip/post/58932519

Hey everyone, with the new Discord changes, I decided it was a great excuse for me to finally try to ditch discord. I mostly used discord for my creative endeavors through the years (collaborating on projects, help with software - looking at you Blender and Godot, and etc) but now I really only have my small community that I was trying to start back up based on my board game project.

As someone who drifts from project to project, and often tries to find other people who want to participate in projects - this forum is meant to fill two needs:

  1. A communication and contributor hub for the various open source and creative commons projects I am currently working on, as well as a centralized location to access information and assets for said projects.
  2. A place for other creative individuals to network, collaborate, and share their own projects - or even simply chat and meet like minded individuals.

I am a huge advocate for the creative commons, open source software, and the overall Libre community that counters the capitalist models that are so prevalent in the online space. While members of this community don't need to share these same ideals, I would like to foster a community that can lift up and encourage others who contribute to this space. It would be nice if we could create a community where people help and contribute to each others creative endeavors and improve the FOSS/CC community.

And honestly, I kind of miss the days when forums were the primary form of communication, before discord - so I am excited to see if this community can take off at all.


The community is non existent at the moment, but if any of you would be willing to check it out and stick around for a while to see if we can grow - I would be greatly appreciative. If anyone has feedback for improvement or ideas for direction of the forum, I would love to hear any and all constructive criticism.

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I've been working on a plugin to solve the issue of responsive images in Markdown without breaking standard syntax.

I've been using marked.js for a personal project, and found one big issue with markdown in the context of modern web content is the lack of responsive image support. So I hacked together a little extension that adds an srcset sizes and loading="lazy" tags to the generated image.

I wanted to make sure this didn't break markdown, so I made it use the file name to generate all the variants, while still keeping the standard markdown image code fully functional.

Just wanted to share in case anyone else finds it useful!

Link: github.com/ELowry/MarkedResponsiveImages

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