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[-] morbidcactus@lemmy.ca 3 points 1 month ago

Been a bit, so welcome to corrections.

Assuming you get these all in your hand turn one,

Black lotus and mox ruby have zero mana cost, play those. Use the black lotus to give you two green and one of your choice to pay for channel, sacrifice 19 life to add 19 mana to your manapool. Use the mix ruby to pay the red mana cost for fireball and then use the 20 mana in your manapool as the x cost, make opponent take 20 damage and you're done.

Unless it's changed, artifacts dont suffer from summoning sickness so you can use the tap abilities out the gate.

There's some counters like Foil, Force of Will that I think could work or Misdirection. Can't recall if there's any instants that do damage that you can discard or exile cards from your hand instead of paying for because that could work too as fireball is a sorcery (if I recall how the stack works correctly)

[-] dual_sport_dork@lemmy.world 2 points 1 month ago* (last edited 1 month ago)

Correct, any instant (or interrupt, if you have cards from expansions old enough to still have them) will work. Fireball is a sorcery and is slower, so instants/interrupts will resolve first.

You also have the potential to be scooped if you do not win the coin toss and don't get the first turn. There are tons of single cost interrupts and various fast tweaky creatures that can deal small amounts of damage on the first turn, and all your opponent has to do is shave off one single point of life from you and this won't work.

this post was submitted on 15 Nov 2024
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