464
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 02 Aug 2023
464 points (98.1% liked)
Games
32736 readers
1106 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
Edit: Seems the below statement was factually incorrect. Oops!
It's a very obnoxious and heavy-handed approach to anti-piracy measures. It slows down games, kills framerates, gives users a whole host of other performance issues, and just makes the experience worse overall. It's a product that doesn't even seem to care to improve, because they make their money from publishers, not the people who buy and play the game. Many people hate it, and I believe it's absolutely justified.
There isn’t a lot of evidence to back these claims up. For most users, it’s entirely transparent. You would never know a game shipped with Denuvo unless your first launch is offline and it fails to authenticate.
There have been games that had their performance impacted, but I don’t think it’s the norm. Games like Doom 2016 shipped with it and saw no performance gains when Denuvo was eventually patched out. I think titles like Rime and RE8 are usually the exception, but it’s something I always watch out for in reviews. If a game runs bad, I don’t buy it, regardless of the cause.
Denuvo has proven successful for 2 reasons:
It’s actually effective. Games go months or even years without a crack.
It’s nowhere near as draconian as what came before (TAGES, StarForce, SecuROM, etc). Most players aren’t even aware of its existence. They just buy these games on Steam and they work, which is why all the weeping and wailing and gnashing of teeth that goes on in these threads never accomplishes anything.
So, I went back and tried to look for a source, but you're right. Thanks for informing me! From the few sources I read, those issues were debunked, exaggerated, or due to bad implementation. I want to add that I still don't like the idea of Denuvo (or any other DRM) on digital media that I purchase, but that's a different topic.
Honest question here. Could it be possibly that as they improved their DRM with more triggers and methods that it has started to impact performance since 2016?
As Empress was cracking Denuvo, I wouldnt be surprised if they started to quickly add extra defencive measures compromising what could have been optimised in the past.
I don’t think so, because it has become less common over time for Denuvo to be the cause of bad performance. Doom 2016 is an early good example, likely because Id Software takes optimization very seriously. Stories of games having bad performance due to DRM were a lot more common back then. The worst example I can recall was Rime in 2017, which was borderline unplayable until the developers removed Denuvo in a patch.