this post was submitted on 25 Jan 2025
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I disagree. The future is not AAA.
I agree with you. But if AAA develops it so it's easier to implement across the board, im all for it.
Game engines don't have to simulate sound pressure waves bouncing off surfaces to get good audio. They don't have to simulate all the atoms in objects to get good physics. There's no reason to have to simulate photons to get good lighting. This is a way to lower dev costs and increase spending on the consumer side, I would not be surprised if Nvidia was incentivizing publishers to use ray tracing.
Maybe the future but I still content that ray tracing is not the present.
Ray tracing as it currently stands tanks frame rates into sub par gaming experience s unless your on a more expensive card and so many implementations of ray tracing adds so much more noise and artifacts that I just don't think that ray tracing isn't there just yet to make it mandatory.
I mean I recently just bought a 4070 super to finally see what ray tracing is all about and finally have a 'mid range' card that could actually do it right and I'll be honest, I find ray tracing pretty underwhelming. I turned ray tracing off when playing ratchet and clank just recently because there was so much noise and artifacts that the visual quality was just too bad for me and wasn't worth the big hit to frame rates and many other games suffer the same things I found.
Plus so many lower end graphics cards are still shipping with 8 GB of vram, which the 5060 will still be at, which has been proven that it's not sufficient for Ray tracing without dropping visual quality was down.
So again, I simply don't think that ray tracing is ready for being required in games yet.