this post was submitted on 01 Feb 2025
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[–] umean2me@discuss.online 2 points 6 days ago (1 children)

You’re telling me that a bland and generic Overwatch clone with character designs that were reductive to the groups they were supposed to represent failed because of activists? The games you listed didn’t fail because of activism, they failed because their “activism” was a marketing stunt instead of being actually progressive. There are plenty of games developed by people that care about those issues where they’re represented accurately and appropriately. Those games usually do well and win awards. Making a game where you meaninglessly and inaccurately pander to minority groups is not the result of activism, it’s trying to leech off of actual activism.

[–] _sideffect@lemmy.world -2 points 6 days ago (1 children)

Um... Yes? You're proving my own point based on what you just wrote.

The people that made Dustborn, Concord, etc, all wanted to push a narrative instead of making a good fun game.

Activists, woke people, etc, are more than welcome in the game industry... As long as they keep that shit to themselves. Leave that idiotic nonsense at home.

You get to work, you work to make a good product, and that's it.

[–] umean2me@discuss.online 2 points 6 days ago (1 children)

You’re missing the point of what I said. Concord and Dustborn did not try to send a message, they tried to get the profits they thought would come from associating with the message, and implemented it horribly. This is not activism. That would be like saying Instagram changing their logo to rainbow for a month is activism.

As for true activism, video games are both entertainment and an art form. Saying to “leave that shit at home” is missing the point of artistic mediums in their entirety.

[–] _sideffect@lemmy.world -1 points 5 days ago

That's not true at all.

Dustborn didn't try to send a message? Did you even play it or watch videos on it? Go do that then come back.