this post was submitted on 16 Mar 2025
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"It sounds weird but we try to keep our innovation as low as possible," the director explained. "We'll say 'it's this game but with that.' It takes so much time to innovate. Sometimes you find the hidden holy Grail of game design, but often indie developers sit for five years trying out stuff. We're a studio of 50 people with bills to pay. So we can't do that."

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[–] makyo@lemmy.world 38 points 2 days ago (6 children)

Absolutely. I think most of us are excited for incremental evolution.

And conversely a lack of that is the chief source of my frustration with games. Bethesda is another dev that comes to mind with the loading screen debacle that was Starfield.

[–] Kolanaki@pawb.social 21 points 2 days ago* (last edited 2 days ago) (4 children)

Starfield was just weird. Like, I expected the load screens and all the other GameBryo/Creation jank. But that's not what made it disappointing. It was just... Boring. I couldn't get immersed in the world because nothing about it was interesting once you scratched deeper than the surface. Even the twist ending/NG+ system which is actually kind of a neat idea wasn't done well (like you might have to go through the entire, boring-ass game up to 7 times before you even see a difference).

[–] CarbonatedPastaSauce@lemmy.world 9 points 2 days ago* (last edited 2 days ago) (2 children)

I don't know anything about the NG+ system because I steered way clear of Starfield, but it sounds like somebody at Bethesda saw people playing Skyrim over and over and thought "How can we monetize that", hence the grind you're alluding to. They expected you to encounter it organically because of course the game was such hot shit everyone was gonna play it forever. Oops.

Call me a cynic if you want but these are the guys who invented paid cosmetics.

[–] Contemporarium@lemm.ee 9 points 2 days ago* (last edited 2 days ago) (1 children)

call me a cynic

You’re a cynic. Weird request but I hope you’re happy :)

Ecstatic! I’m sure it will go bad somehow, though.

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