this post was submitted on 19 Mar 2025
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[–] CrazyLikeGollum@lemmy.world 16 points 20 hours ago (1 children)

VR gaming is still pretty niche and expensive if you want a truly good experience. There also haven't really been any major advancements in the space since the Valve Index almost six years ago.

Inside out tracking is still not where it needs to be and the base stations for outside in tracking are cumbersome.

Additionally, for the full promise of VR gaming to be realized you really need accurate full body tracking to include full hand tracking, a compact, easily stowable, but accurate omnidirectional treadmill, and some way to do all of the tracking without the need for base stations.

And all of that needs to be standardized across the industry.

I too enjoy VR gaming, but there's been basically no movement in the VR space in a long time, and to most people VR is a novelty at best. Unless someone gives us a decade's worth of advancement inside of a year or two, I expect modern VR will go the way of the virtual boy. Only to be revived again in 20-30 years.