this post was submitted on 26 Apr 2025
89 points (96.8% liked)
Cyberpunk
1085 readers
236 users here now
What is Cyberpunk?
Cyberpunk is a science-fiction sub-genre dealing with the integration of society and technology in dystopian settings. Often referred to as “low-life and high tech,” Cyberpunk stories deal with outsiders (punks) who fight against the oppressors in society (usually mega corporations that control everything) via technological means (cyber). If the punks aren’t actively fighting against a megacorp, they’re still dealing with living in a world completely dependent on high technology.
Cyberpunk characteristics include:
- Dystopian city setting where mega-corporations rule
- Full integration of technology into society, featuring cybernetic implants
- Outsider protagonists (punks) who often are very familiar with the technology around them
- Hard boiled detective and film noir vibes and influence
- Themes dabbling in trans-humanism, existentialism, and what it means to be human.
Prefixes for posts
- [AI Art]
- [Art]
- [Book]
- [Game]
- [Meme]
- [Movie]
- [Video]
Icon created by @cloudless@feddit.uk | Banner generated via AI model
If someone is interested in moderating this community, message @brikox@lemmy.zip.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The really interesting thing to me is less the weight and size, more the complexity. Humans love to specialize, and the integration and diversification of megacorps would inevitably reach such a scale that no single human could ever keep up with the various aspects of the business.
We already see this in the modern day, with less-than-qualified administrators and directors giving counterproductive orders to doctors and engineers.
But cyberpunk pushes that even further. How could a single CEO ever understand enough science, tech, and strategy to tell cybernetics research teams what tech they should focus on, netrunner teams what vulnerabities to worry about, and military teams what defenses they should build and ops they should run?
The answer is obvious: they can't. Not really. They can sign the paperwork that's given to them, sure. They can give commands, yell at peons, and even fire scapegoats.
But like the King in his throne room, they live in a peculiar state of isolation and faith. Faith that the Kingdom is still there, faith that the captain's reports are accurate, that the advisors are well-informed. What else is there to do? The King doesn't have the time to ride around the whole Kingdom himself now, does he? He'd never get anything done!
Cyberpunk takes all that and ratchets it up to 11, where literally silvertongued snakes, futuristic hypergeniuses, and bonafide war criminals compete and kill to see who among them can convince their dystopian sugardaddy to greenlight their pet projects because the CEO thinks its in his own best interest.