this post was submitted on 04 May 2025
731 points (95.1% liked)

Greentext

6193 readers
1205 users here now

This is a place to share greentexts and witness the confounding life of Anon. If you're new to the Greentext community, think of it as a sort of zoo with Anon as the main attraction.

Be warned:

If you find yourself getting angry (or god forbid, agreeing) with something Anon has said, you might be doing it wrong.

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Mr_Dr_Oink@lemmy.world 15 points 18 hours ago* (last edited 17 hours ago) (5 children)

Most definitely can be refuted. There are hundreds or maybe thousands of amazing games out there made by young and old people that appeal to both young and old people. The issue Anon is struggling with is non gamer capitalists running game companies and milking games for every last penny at the cost of quality.

I know it's a tired example, but look at the company and team responsible for BG3. A game that is widely considered one of the greatest games to be realsed in at least the last 10 years, maybe even longer. This game was made by a company owned and operated by old people and young people. The teams directing, designing, creating, and writing this game were made up of multiple generations of people, and what was made, unimpacted by corporate greed, was a masterpiece.

Good games are products of passion and creative freedom, not money or age.

[–] flying_sheep@lemmy.ml 3 points 15 hours ago* (last edited 15 hours ago) (3 children)

Im currently enjoying there Blue Prince.

There's nothing else like it, it's challenging, and cozy.

If you like playing detective, and bring patience and like exploring and taking notes instead of hyper-focusing on one goal, it's tens of hours of fun.

[–] Schadrach 1 points 10 hours ago (1 children)

Only thing I don't really like about it is the drafting mechanic. I hit a lot of "ooh! I think I know how to solve that puzzle!" or "Ooh, I think I vaguely remember something in that one room that I didn't screenshot at the time but I'm pretty sure was a clue for the puzzle I just discovered!" only to never see the relevant room(s) in a bunch of runs. Hell, I'm pretty sure based on a clue that there's some kind of clock room (if it's just the den, I have no idea how to figure it out so I'm assuming there's another clock room) I haven't seen yet at all dozens of days in, another related puzzle that requires I draft a whole bunch of related rooms that I never get enough of (unless I'm on a wrong line of thought about that) and a third related to the other two where AFAIK I'm waiting on a random item drop and the room to use it in to appear in the same run.

Even something like being able to curate the deck more than the conservatory allows would be tremendous.

[–] flying_sheep@lemmy.ml 1 points 9 hours ago* (last edited 9 hours ago)

Yeah, that's what I meant with having notes and pivoting: don't focus on one puzzle like that. Follow all the threads and when you get the chance to make this one happen, do it.

For things related to items, you have an option to make things easier, e.g. I stored the power hammer in the coat check until I got both the coat check and a room I knew I could use the power hammer in. In the like 5 runs in between I just did other stuff, there's always plenty to do.

load more comments (1 replies)
load more comments (2 replies)