this post was submitted on 08 May 2025
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With the implementation of Patch v0.5.5 this week, we must make yet another compromise. From this patch onward, gliding will be performed using a glider rather than with Pals. Pals in the player’s team will still provide passive buffs to gliding, but players will now need to have a glider in their inventory in order to glide.

How lame. Japan needs to fix its patent laws, it's ridiculous Nintendo owns the simple concept of using an animal to fly.

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[–] JDPoZ@lemmy.world 63 points 3 days ago (34 children)

I'm a little torn on this.

On the one hand, let's be real - clearly PalWorld takes more than a little "inspiration" on a bunch of different Pokemon IP. The illustrations, modeling, and just visual style overall matches in many ways almost perfectly for many of the creatures. They are like off-brand versions of Pokemon with the exact same eyes, mouth types, etc. in many cases as if they were illustrated by Ken Sugimori himself.

Additionally, the game involves using handheld ball devices thrown at wild world-roaming creatures you capture after cutting down their health by some amount to increase the catch percentage and different "grade" balls have increased chance for capture.

There is also a nefarious organization competing with you for capturing these wild creatures like Team Rocket.

But on the OTHER hand, the leveling up, breeding, base-building, the various ability tech-trees, item crafting, and just overall engine complexity is VASTLY superior to what appears to now be an almost EMBARRASSINGLY behind set of game design mechanics in the actual Pokemon games... it's sort of a Saints Row vs GTA IV situation here where they were an obvious copy off, but improved in enough ways that ended up being a fun game in itself.

Copying off exact art asset styles is one thing you shouldn't do... but taking Nintendo's gameplay ideas and expanding upon them vastly and being told to remove said mechanics as if they stole code is asinine and sets a bad precedent.

Every time there's been a popular game, there are a thousand copies off them that twist and evolve those mechanics until something else comes along.

Nintendo came along with platformers after Pitfall on Atari. Sonic copied 2D platforming basics from Mario like running to the right and jumping on enemies but changed so much. Final Fantasy copied off Dragon Quest, which itself was a digital idea based off of Dungeons & Dragons. Doom to games like GoldenEye to Halo to Call of Duty to PUBG to Fortnite to APEX Legends...

This feels like taking advantage of grey area in the realm of visual IP similarity to shut down someone making their gameplay design mechanics look antiquated by comparison.

Really embarrassing for Nintendo to be doing this, when clearly what Nintendo should be doing is doing like what Fortnite did when APEX came along and added location / enemy / weapon call outs and just STEALING the mechanics they weren't clever enough to think of on their own and implement better versions in their own games... but clearly they'd just rather have a monopoly and continue lackluster work.

[–] flicker@lemmy.dbzer0.com 64 points 3 days ago (13 children)

There are over 1,000 pokemon. I think it's a Tolkien situation- where famously, you can't write fantasy without using ingredients that Tolkien created, because if you do, obviously it's from Tolkien, and if you didn't, the reader is asking why not? That kinda deal.

If you set out to create a game involving collecting, or even looking at and cataloguing, a bunch of different fantasy creatures, you're going to have some that are at least a little similar to pokemon. The electibuzz/grizzbolt example you gave is a fantastic one. You're claiming it's stolen, but that there is a cat creature with a single lightning bolt in it's belly. Versus a... monkeything? Covered in them. My point here being, even if they didn't steal (which, I'm sure they did, there are other, better examples) at a certain point you have to accept that with 1,000 pokemon, there's going to be overlap, so you either need to just be up front about the stealing, or you need to spend 5x the amount of development time making sure none of your creatures have overlap.

Personally, Pokemon has been around for more than 25 years. Even if they released a million games a year, they shouldn't get to gatekeep 'all creature-collection simulators that you use balls for and that you can ride like a dragon.' Fuck that. They got infinite money back on their initial investment, and they shouldn't be allowed to just own the ideas. This is the kind of bullshit that makes me (a lifelong pokemon fan) want to never, ever, ever give them money again.

[–] ZeroHora@lemmy.ml 2 points 3 days ago (1 children)

If you set out to create a game involving collecting, or even looking at and cataloguing, a bunch of different fantasy creatures, you’re going to have some that are at least a little similar to pokemon.

If you search for a fox fire witch you'll see different interpretations on that. But somehow Palworld made a fox fire witch extremely close to an art of a fanmade Mega Delphox.

delphox comparisson

It's not an official pokémon but no way in hell they're didn't just create the pal based on this art, it's just too similar.

[–] calmnchaos@lemmy.world 10 points 3 days ago (1 children)

But that's not the point of this lawsuit. They patented broad game mechanics and are successfully litigating ownership of those ideas.

[–] ZeroHora@lemmy.ml 2 points 2 days ago

I'm not talking about the lawsuit, I'm responding about the idea that eventually people will create monsters that looks similar to Pokémon because of the vast amount of Pokémons, Palworld clearly tried to be close as legally possible.

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