Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Firestorm Druid
view the rest of the comments
Literally the core feature of roguelikes is that you reset to base state upon death. Which is what OP described.
My dude, there is "literally" no standard definition. There was even a fucking conclave about it.
https://en.m.wikipedia.org/wiki/Roguelike#Berlin_Interpretation
If there's no standard definition, then I can apply whichever definition I want. What's your point?
You also just said it was a core feature and based on the link they provided.... it is a "high value factor" which sounds like a core feature to me.
Losing items/ progress between deaths is the difference between roguelike and roguelite as least as far as I've ever seen it used. So imo it would absolutely be a core feature since if a game has meta progression then it is now roguelite.
Oh hey what do you know, the link they provided even tells you that you're right
&
So if people need a grading rubric to understand roguelikes then if the "core feature"(aka "high value factor") you describe is not there then it is a roguelite instead. Again that sounds awfully like a core feature to me