this post was submitted on 08 May 2025
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Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

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[BB] This enemy is so difficult!

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I was watching a video by Frost (used to be with Second Wind doing the Cold Takes) about extraction shooters and their recent rise to popularity and what it means for gaming. He mentioned there that Miyazaki seems to be a fan of Tarkov and that he took inspiration for their upcoming multiplayer games from the game, concluding that both Nightreign as well as Duskbloods could be considered "extraction" games. Does that fit the bill?

I mean, in a sense it does: you drop into the world, no resources which you need to farm up, you fight enemies and explore the map for more resources and weapons, and you lose all your progress once you die. Could this be a new sub-genre, then?

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[–] rockerface@lemm.ee 2 points 3 days ago (3 children)

Literally the core feature of roguelikes is that you reset to base state upon death. Which is what OP described.

[–] codexarcanum@lemmy.dbzer0.com 1 points 3 days ago (2 children)

My dude, there is "literally" no standard definition. There was even a fucking conclave about it.

https://en.m.wikipedia.org/wiki/Roguelike#Berlin_Interpretation

[–] rockerface@lemm.ee 3 points 3 days ago (1 children)

If there's no standard definition, then I can apply whichever definition I want. What's your point?

[–] nimble@lemmy.blahaj.zone 3 points 2 days ago

You also just said it was a core feature and based on the link they provided.... it is a "high value factor" which sounds like a core feature to me.

Losing items/ progress between deaths is the difference between roguelike and roguelite as least as far as I've ever seen it used. So imo it would absolutely be a core feature since if a game has meta progression then it is now roguelite.

Oh hey what do you know, the link they provided even tells you that you're right

To distinguish these from traditional roguelikes, such games may be referred to as "rogue-lite" or "roguelike-like

&

the term "rogue-lite" or "roguelike-like" has been used by some to distinguish these games that possess some, but not all, of the Berlin Interpretation features from those that exactly meet the Berlin roguelike definition.

So if people need a grading rubric to understand roguelikes then if the "core feature"(aka "high value factor") you describe is not there then it is a roguelite instead. Again that sounds awfully like a core feature to me