Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
-
1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
-
2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
-
3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
-
4. Follow site-wide rules: https://legal.lemmy.world/tos/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
Sister Communities:
view the rest of the comments
I see! I think this trinket in particular needs to be juggled like Newt Eye, it's a playstyle I personally love. Mage, Cleric, and Duelist have plenty of guaranteed hits and they won't need to juggle as much, but I feel the other 3 classes will find it very hard to use this, wands/doors etc can only be used so much against multiple enemies. A "defensive playstyle for all entities" effect is generally more advantageous to dungeon enemies, as they tend to summon etc and overwhelm. It's dangerous and I'd probably only use this trinket if I can juggle! It's very nice if the evasion boost stack multiplicatively for evasion builds