this post was submitted on 28 Jun 2025
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[–] SkunkWorkz@lemmy.world 3 points 1 day ago (2 children)

Even Witcher 3 controls are quite janky. Especially with a controller. I played W3 after playing Uncharted 4 and the difference in character control was staggering. Felt like several generations behind Uncharted’s controls. Took me several days to get used to Witcher 3’s system.

[–] RampantParanoia2365@lemmy.world 2 points 23 hours ago

It is absolutely janky in its controls. I have run around in circles before, trying to inspect something on the ground, and Im quite certain there was never any testing done at all for Roach, certainly not for the 7 1/2 minutes she takes to amble over to you when called, or approaching intersections, or mounted combat. But I do still today love the regular combat, and the world and story are staggering.

[–] hkspowers@lemmy.today 2 points 1 day ago* (last edited 1 day ago) (2 children)

Yep tried to play Withcer 3 several times and gave up because of the ultra janky controls. I work in the industry and I just don't understand how control schemes can still be so shitty when other games have nailed it as far back as N64. That's not even counting how much I despise the overall industry shift towards prioritizing flowery character animations over player input, so your character always feels like there is a huge lag between player input and onscreen actions because your character is still doing the 4th twirl on his sword strike from the button you pushed 8 buttons ago..

In my opinion all characters in games should be as responsive as a fighting game when it comes to input and onscreen actions. I think the Ninja Giaden series nailed this down perfectly, compared to this level of responsiveness pretty much every modern game I've played feels like the characters are underwater.

[–] Aspharr@lemmy.world 1 points 19 hours ago (1 children)

I haven't played the recent ninja gaiden games, but to me they seem more like hack n slash style games akin to Devil May Cry, which isn't a bad thing by any means but I don't know if that makes sense for the world that The Witcher is set in. Please correct me if I'm wrong there, as my only experience was a demo of Ninja Gaiden Black on 360 a decade ago.

What are your thoughts on a Dark Souls style of combat for the witcher?

[–] hkspowers@lemmy.today 1 points 15 hours ago (1 children)

It's for sure more in the hack and slash style of game play, which I can understand doesn't fit into the witcher world that well. I just feel there is a balance to be had. I have not played the any of the dark souls series yet but I have played Sekiro, and while I think for my preference it could be a bit more responsive, I feel it achieved a good balance and is very playable.

[–] Aspharr@lemmy.world 1 points 6 hours ago

I haven't played Sekiro yet, but it's built from the bones of the Souls games and shares a lot of the controls just like Eldin Ring. I'd say the only major difference is you don't have as heavy of an emphasis on parry/counter timing (although it's still there) and stealth isn't built into the games (although you can slowly walk up behind enemies).

To me, I think that style of combat is "grounded" enough to fit well into The Witcher. Geralt is faster and stronger than normal humans, but not extremely so and some noteworthy humans have given him a run for his money or whooped his ass outright. I think Soils Style combat could do a good job of representing that.

[–] RampantParanoia2365@lemmy.world 1 points 22 hours ago

I do think they finally got a handle on player control with Cyberpunk, so i hope Witcher 4 inherits that for 3rd person control.