this post was submitted on 30 Jun 2025
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Halo

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Welcome, Reclaimer, to halo@lemmy.world !


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Over the past few weeks, there’s been a fair amount of speculation about when and where more details might emerge about any of the multiple projects Halo Studios is actively working on. We don’t usually comment on such matters, but this time we want to enter the chat and share a little more perspective for Halo fans who might be on the fence about whether to attend this year’s event.

Last year at HaloWC, we premiered “A New Dawn” where we talked about the switch to Unreal Engine, gave you a behind the scenes look at Project Foundry, and debuted our evolution to Halo Studios as we enter a new chapter for Halo. For us, “A New Dawn” was just the beginning - at this year’s HaloWC, we look forward to continuing the conversation.

Speculation is always fun, but if you want the official scoop on what Halo Studios has been working on, you won’t want to miss this year’s Halo World Championship. We really hope you’ll join us in Seattle this October!

via: https://www.halowaypoint.com/news/halowc25-june

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[–] InternetCitizen2@lemmy.world 2 points 5 days ago (6 children)

Interesting. Are they going to re-add stuff that was cut originally or how do they plan to be distinct from CE anniversary?

[–] Omegamanthethird@lemmy.world 7 points 4 days ago (3 children)

One of the biggest issues with CE is removing the creepy atmosphere from the second half of the game by brightly lighting everything. Aside from that they changed a lot of the textures unnecessarily. I could imagine a more faithful remake.

[–] InternetCitizen2@lemmy.world 5 points 4 days ago (2 children)

The butchering of the level 343 Guilty Spark, ughh

[–] GhostlyPixel@lemmy.world 3 points 4 days ago (1 children)

Yup, or the walls in The Library anniversary graphics that you could walk through, so bad

[–] Omegamanthethird@lemmy.world 3 points 4 days ago

I love the fact that they kept all of the hit boxes the exact same... in theory. But it's really annoying how they change the texture areas. So you have fake walls. But what enrages me is when I'm aiming around an object and there's an invisible real wall, because in old graphics the rock went out a little farther.

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