On Tuesday my group played Die Zwerge - Big Box Scenario 2 and so far I'm not a fan. There's no real mitigation option for bad dice rolls making combat really unsatisfying and the final three challenges were just ridiculously impossible.
On Sunday I played Mystic Vale with my girlfriend. She had a powerful totem that gave her a free mana and a VP for every upgrade that she bought. This meant that she was quickly racking up pretty sizeable mana pools and getting a constant trickle of VPs. I on the other hand was stuck with two sun elements and a hugely expensive leader which I couldn't upgrade until well into the second half. I focused (perhaps a bit too much) on getting a decent set of elements to buy vale cards which let me rack up a good amount of VP that way. Ultimately the game ended really tight with 64-62 VP in her favor.
Also on Sunday my group met for DnD. We're almost done with the Lost Mines of Phandelver - or so we though. Almost got TPK'd. A 28 damage fireball took out half of our party, a third tried to ram open a door and knocked himself out leaving only our halfling - down to 2 HP - trying to save everyone. Miraculously she remembered that the healer still carried a healing potion, used it on him who was then able to heal everyone up with a lucky dice roll on his group healing spell. In the ensuing retreat the knight managed to alert another horde of monsters to our presence.
On Tuesday my group played Die Zwerge - Big Box Scenario 2 and so far I'm not a fan. There's no real mitigation option for bad dice rolls making combat really unsatisfying and the final three challenges were just ridiculously impossible.
On Sunday I played Mystic Vale with my girlfriend. She had a powerful totem that gave her a free mana and a VP for every upgrade that she bought. This meant that she was quickly racking up pretty sizeable mana pools and getting a constant trickle of VPs. I on the other hand was stuck with two sun elements and a hugely expensive leader which I couldn't upgrade until well into the second half. I focused (perhaps a bit too much) on getting a decent set of elements to buy vale cards which let me rack up a good amount of VP that way. Ultimately the game ended really tight with 64-62 VP in her favor.
Also on Sunday my group met for DnD. We're almost done with the Lost Mines of Phandelver - or so we though. Almost got TPK'd. A 28 damage fireball took out half of our party, a third tried to ram open a door and knocked himself out leaving only our halfling - down to 2 HP - trying to save everyone. Miraculously she remembered that the healer still carried a healing potion, used it on him who was then able to heal everyone up with a lucky dice roll on his group healing spell. In the ensuing retreat the knight managed to alert another horde of monsters to our presence.