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submitted 11 months ago by simple@lemm.ee to c/games@lemmy.world

After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

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[-] Jordan117@lemmy.world 55 points 11 months ago

I can't imagine how soul-destroying it must be to put so much time and effort into a big-budget game like this only for it to flop so utterly. Even notoriously bad games sell at least a few thousand copies; being ignored is even worse. I'd say "at least it's not an indie game," but then most indie developers would expect their games to have minimal uptake these days.

[-] ram@lemmy.ca 8 points 11 months ago

It is an indie game tho, it's just published under EA's EA Originals label which is for indie studios.

[-] wahming@monyet.cc 7 points 11 months ago

From the other reviews it doesn't sound like they put TOO much time and effort into it...

[-] FooBarrington@lemmy.world 2 points 11 months ago

"They" as in the whole development studio? Probably not. But "they" who worked on the game did most likely put in a lot of time and effort.

this post was submitted on 27 Aug 2023
125 points (93.1% liked)

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