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It was Donkey Kong Country (SNES) for me
(startrek.website)
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Oasis as a game kinda discouraged this thought process because the stakes were real-world, not purely virtual.
But almost everyone died when doing that race. Not one person thought "forwards isn't working for the thousand time. Maybe backwards?"
People would have already become desensitized to the "real world" consequences because participating would have already been introducing a consequence that has overtime seemingly has become too unlikely to avoid. People would have started throwing out ideas, shotgun style, and the wildestest ideas, such as trying driving backward. If people would do it in Mario Kart 64, then why not in a high stakes game where there is a huge financial/influential incentive? Movie did the dumb thing and got greedy with product placement galore instead of following the book.