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Unity adding a fee for devs for each time a game is installed, after certain thresholds
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This makes sense to me, it looks like it's $0.20 for each install, only if
Which, I know Lemmy has issues with proprietary software, but if you are charging for your software and it's built off this, I don't think $0.20 is too much to pay them. Unreal takes a percentage I believe, sounds like this is a "keep the lights on" charge.
Except steam will let you un/re-install something infinite times.
Is that really how it works? That seems like a pretty egregious oversight if so, couldn’t groups of people bankrupt devs, especially small ones with small file size games that are easy to reinstall over and over?
Wouldn't even need a small game technically. I'm pretty sure the only way to properly calculate would be running a postinstall script and someone could presumably just keep running that script