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[-] AWittyUsername@lemmy.world 121 points 1 year ago

We chose this because each time a game is downloaded, the Unity Runtime is also installed," the company explained in adding the fee.

Ok and??

[-] grayman@lemmy.world 71 points 1 year ago

Every copy costs them money. Don't you know how digital copies work?!

[-] Touching_Grass@lemmy.world 50 points 1 year ago

Guys they're artists. They deserve to be paid every time you play any game. You wouldn't steal a car

[-] Natanael@slrpnk.net 6 points 1 year ago

starts copies of GTA on a thousand computers

[-] derpgon@programming.dev 3 points 1 year ago

Every copy has to be hand made by routing bits around the copper highway ar ludicrous speeds, and rearrange them manually to form what is called "a game".

[-] sebinspace@lemmy.world 18 points 1 year ago

Like.. wow, that’s what the engine is! Fucken doinks.

[-] 2ncs@lemmy.world 10 points 1 year ago

So if Microsoft published a Unity developed game on Windows, Microsoft could easily charge a $0.20 free to the unity team for installing the Unity Runtime on their OS.

Not being completely serious there. Honestly thought, did the CEO not realize if they start doing this, what's to stop another company from doing that to them. Things like mp3, where developers need to pay a license for, could then be charged in a similar fashion for each install.

this post was submitted on 12 Sep 2023
841 points (99.2% liked)

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