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submitted 10 months ago* (last edited 10 months ago) by ZeroCool@feddit.ch to c/pcgaming@lemmy.ca

Unity announced a new fee structure today, and developers are none too happy. “We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company wrote in a blog post announcing the change. “We chose this because each time a game is downloaded, the Unity Runtime is also installed.” The new per-install fees are set to kick in on January 1, 2024.

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[-] LostWon@lemmy.ca 9 points 10 months ago

WTF. Luckily it isn't an issue for me right now, but I guess I won't be using Unity in future like I once thought I might.

I couldn't find it in the article, but I assume this is only going forward and not somehow retroactive? Lots of amazing indie titles I've played run on Unity.

[-] Jakeroxs@sh.itjust.works 3 points 10 months ago

It is just going forward starting Jan 1 I think

[-] LostWon@lemmy.ca 0 points 10 months ago

If so, at least anyone whose project was completed beforehand can be grandfathered out of the new arrangement.

That really sucks for new projects, though. A few months is not going to be enough time for a lot of projects out there.

[-] dandi8@kbin.social 2 points 10 months ago

AFAIK this applies retroactively.

[-] LostWon@lemmy.ca 2 points 10 months ago
this post was submitted on 13 Sep 2023
90 points (97.9% liked)

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