What about physical training ? Callous feet ? Diet ? Real life aint a game and for good fucking reasons. If you want to, great, but that iz the question. Not Does this makes sense, but Does this make things more fun for everyone ?
Save we're discussing mechanics for a game that's job is to simulate a real life (albeit not this one) to the best of its abilities, because that's what role-playing is. Living through a character, another person, in a world. The entire structure of the game's supposed to support that conceit.
And counting arrows is part of that because your character would have to count and track their arrows.
I guess you can break it if the entire table wants to but if that keeps happening I venture to guess the table's not actually playing the right system. I censor myself from harsher critique because I am old and bitter, but I really don't like the concept that "less tedious is more fun" since the tedious stuff is normally the investment that leads to the moments of fun. That last tense shot, the drama of dwindling supply, and the excitement at looting the enemy and finding what you neat. But I also think a lot of the modern convenience items for spell-casters are what helped to destabilize the game and would like to see the "tedium" of them come back.
Swords are not bows. Arrows actually exist. If I go into the woods and shoot all my arrows and never retrieve them, they are gone.
To be honest if a sword is used in 19 fights it needs to be sharpened, at a minimum
What about physical training ? Callous feet ? Diet ? Real life aint a game and for good fucking reasons. If you want to, great, but that iz the question. Not Does this makes sense, but Does this make things more fun for everyone ?
Save we're discussing mechanics for a game that's job is to simulate a real life (albeit not this one) to the best of its abilities, because that's what role-playing is. Living through a character, another person, in a world. The entire structure of the game's supposed to support that conceit. And counting arrows is part of that because your character would have to count and track their arrows. I guess you can break it if the entire table wants to but if that keeps happening I venture to guess the table's not actually playing the right system. I censor myself from harsher critique because I am old and bitter, but I really don't like the concept that "less tedious is more fun" since the tedious stuff is normally the investment that leads to the moments of fun. That last tense shot, the drama of dwindling supply, and the excitement at looting the enemy and finding what you neat. But I also think a lot of the modern convenience items for spell-casters are what helped to destabilize the game and would like to see the "tedium" of them come back.