140
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 23 Sep 2023
140 points (92.2% liked)
Technology
57226 readers
4322 users here now
This is a most excellent place for technology news and articles.
Our Rules
- Follow the lemmy.world rules.
- Only tech related content.
- Be excellent to each another!
- Mod approved content bots can post up to 10 articles per day.
- Threads asking for personal tech support may be deleted.
- Politics threads may be removed.
- No memes allowed as posts, OK to post as comments.
- Only approved bots from the list below, to ask if your bot can be added please contact us.
- Check for duplicates before posting, duplicates may be removed
Approved Bots
founded 1 year ago
MODERATORS
This is the best summary I could come up with:
A little more than a week after announcing a disastrous new pricing model that infuriated developers, Unity has introduced its revamped version.
So long as the developer did not update their version of Unity, newer terms of service wouldn’t apply.
Instead of charging per installation, Unity will now let developers choose: “For games that are subject to the runtime fee, we are giving you a choice of either a 2.5 percent revenue share or the calculated amount based on the number of new people engaging with your game each month.” The blog does not make clear what metric by which developers are supposed to calculate what to pay.
Throughout this rollout, users have asked how Unity will determine when a game has met download and revenue thresholds.
Developers were concerned that “proprietary software” was either unreliable, involved inserting unwanted DRM or would run afoul of privacy laws.
The company will be hosting a live “fireside chat” on YouTube to discuss the new policy on Friday at 4PM ET / 1PM PT.
The original article contains 616 words, the summary contains 169 words. Saved 73%. I'm a bot and I'm open source!