7
Playtest packet 6
(media.dndbeyond.com)
A place to discuss the playtest content for the 2024 version of 5e D&D, known by its codename OneD&D.
Join our discord! https://discord.gg/dndnext
-- Rules --
This is a new community and the rules are in flux. Please bear with us (and give your feedback!) as we navigate building this new community. Thank you!
Gonna jot my thoughts down, feel free to point out anything I might be missing!
Oh, wow, some actually good capstones! Though some are still a bit disappointing...
I shouldn't be surprised they reverted the restriction on preparing spells based on the exact levels of your spell slots, but I thought that was a pretty reasonable nerf to spellcasters. I liked that change much more than the three spell lists thing.
Whew, they un-fucked Druids. I think this version of Wild Shape is quite reasonable. I'd probably allow learning a few more different forms tbh but this seems pretty fair.
Hmm. Am I missing anything, or does the Elemental Monk still not look very good? The 3rd level feature is a lot of text and good flavor to really not do anything that impactful, and the 6th level feature is basically a worse fireball. Happy to see they're aware it's bad, but I'm still not feeling it.
Nooo Quivering Palm nerf?? I loved that ability, it was so cool.
Giving Weapon Masteries to Paladin and Ranger was necessary IMO. They fundamentally play like martials. Though I do think pure martials should still be better at it.
Well, Paladin Smite spells finally work how everyone has been suggesting they should since 2014. I think it's a good change.
Hunter Ranger looks pretty nice now. While I still kinda miss the old multiattack feature (I just thought it was cool), this seems reasonable, and way better than the last UA version.
Steady Aim is back!! Probably because I told how important it was to me in the survey.
Oh wow, I really like Cunning Strike. That's a cool way to give them options in combat. I still kinda think they should have Extra Attack though.
This is a huge playtest, so there might be something in here I hate that ruins it all, but I actually feel really good about this one. A lot of the changes I really didn't like were fixed or reverted, and there's a bunch of new stuff I really do like. My outlook on 1D&D (or 5.5 or whatever we're calling it) has substantially improved today.