[-] gover@ttrpg.network 3 points 1 year ago* (last edited 1 year ago)

I like the idea of the bastion system.

But when I think about my game. It's time that could be spent playing rp&combat together. And if we spend gametime on bastions it should be a group activity, not x solo turns.

[-] gover@ttrpg.network 2 points 1 year ago* (last edited 1 year ago)

I was mad at the previous UA, it was a nerf with nothing in return, and an extreme focus on wildshape.

Balancing Moon is fine.

[-] gover@ttrpg.network 4 points 1 year ago* (last edited 1 year ago)

The bard seems overpowerd, choose any spell list on first level?

I'm all in for a primal bard.

[-] gover@ttrpg.network 2 points 1 year ago* (last edited 1 year ago)

Moonbeam is a great match for wildshape, I love it.

On balance: The switch to a calculated temp HP makes balancing much easier, but I have no idea where this moon druid is compared to the old one.

[-] gover@ttrpg.network 1 points 1 year ago

The bard can use the primal spell list? Oww, I'd like to play that bard.

[-] gover@ttrpg.network 2 points 1 year ago* (last edited 1 year ago)

Circle of the moon: There is Temp HP, I'll let someone else do the calculations.

[-] gover@ttrpg.network 2 points 1 year ago

Circle of the land: Circle Spells now lets you pick a different land type each day.

I might actually play it, it's a nice way for beginners to explore different spells. And you can fireball!

[-] gover@ttrpg.network 3 points 1 year ago* (last edited 1 year ago)

The base druid is slightly buffed, but no flavor has changed. A small nerf on wildshape but that's utility anyway for a base druid.

I have not looked at subclasses yet.

Edit: I refuse to use reddit for dnd, it's hard!

[-] gover@ttrpg.network 4 points 1 year ago* (last edited 1 year ago)

Still reading it, focussing on the Druid, because that's what I have played the most.

Druidic now also makes sure you always have Speak with Animals prepared.

Great, that's a change "nobody?" can get mad at. I call it the "druid tax", and have it prepared on all my druids.

5
submitted 1 year ago* (last edited 1 year ago) by gover@ttrpg.network to c/community_meta@ttrpg.network

An external community needs 1 subscriber to be visible in ttrpg.network, after the first subscriber it's visible for everyone.

This is a bit more complicated than just searching for the community in the list of communities.

Here's what works for both lemmy and kbin.

Put the url of the community in search:

  • lemmy example "https://lemmy.world/c/lemmyworld"
  • kbin example "https://kbin.social/m/science" click search, click the result, then subscribe.

After that it's visible here https://ttrpg.network/communities/listing_type/All/page/1

And for example science is here : https://ttrpg.network/c/science@kbin.social

[-] gover@ttrpg.network 1 points 1 year ago* (last edited 1 year ago)
[-] gover@ttrpg.network 4 points 1 year ago

You can subscribe to lemmy communities outside of ttrpg.network.

For example, you found this interesting https://pathfinder.social/c/pf2general

Follow the instruction on the blue block on the right:

You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: !pf2general@pathfinder.social

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gover

joined 1 year ago