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this post was submitted on 08 Nov 2023
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It's a typical scenario of trying to solve a hard problem with a solution that ignores a minority community.
Unfortunately, this minority community already has a lot of problems, and no one is going to support this decision outside of the company. Even if someone isn't disabled, they can understand the pain of those who are, and might even become disabled one day. Everyone can empathize.
And all because some people have a slight advantage in certain games? Forget about it. Someone always has an advantage. This was an absolutely idiotic move.
Let's be real we should know better. Microsoft isn't doing this because they "care about the community" and cheating. They're doing it so they can force controller licensing and line their pockets. If they're framing it as anti-cheat, that's because they know that it would be better accepted than saying something about "Quality", also it's well known that the gaming community has a tendency to accept practices that would be considered draconian outside of Anti-cheat when it's used as Anti-cheat and will attack those who speak out against them.
The true anti-cheat solution is to bring back user hosted dedicated servers. Where a community can just ban people as needed.
This this ancient system have problems? Yes. Asshole/vindictive admins. Trolls circumventing bans.
Yeah there will always be problems with online networks, but it's easier to work with issues on decentralized ones than it is for centralized ones since one can just join a new server when it comes to abusive admins, or the community as a whole can deal with it if it's bad enough and they're fed up with it.
These options don't exist for centralized corporate online play.
Hell, I'm sure most inside the company disagree. If I remember correctly, accessibility teams at Xbox had events planned and were caught flat-footed when the news came out.