We had mods. They're a bit like skins and new content, only free and far more creative. They are what you call microtransactions today but you didn't have to sell your right arm to get them because anyone could make them.
Mods are literally the reason why doom II, skyrim, fallout new vegas and assaultcube are still my most played games, I'm both genuinely surprised and scared at what people can come up with.
All my most played, loved and returned to games all support mods and there are a ton of mods for them. Even online games like Wow where mods at least make things a lot better.
We had mods. They're a bit like skins and new content, only free and far more creative. They are what you call microtransactions today but you didn't have to sell your right arm to get them because anyone could make them.
Yo dawg, we heard you like mods...
downloading 1/300 double-kill.mp3...
Wow, what a flashback!
Quake sounds was a must have for pubs.
Mods are literally the reason why doom II, skyrim, fallout new vegas and assaultcube are still my most played games, I'm both genuinely surprised and scared at what people can come up with.
All my most played, loved and returned to games all support mods and there are a ton of mods for them. Even online games like Wow where mods at least make things a lot better.
I remember working out how I could make custom sprays for CS in 1.6 (maybe 1.5) and being so excited.
Well, CS was a mod for Half-Life :)