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Valve rocks (sh.itjust.works)
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[-] MudMan@kbin.social 8 points 9 months ago

Not corpos, though. Corpos have deals with all platforms, they're not concerned about positioning on Steam. Valve will go to them, and if they don't their marketing budget will carry them.

No, it's the indies who end up bending over backwards to fit Valve's marching orders. It was contentious for a while, during the awkward period when Steam was figuring out how to crowdsource store placement. Now that they've successfully done so they invest very little and get to tell indies what to spend their budgets on, which they do often and explicitly.

If I had to compare the relationship, it's closest to Youtube and content creators. Have you noticed how every Youtube video now has a little intro with highlights from later on? Like that.

[-] SuddenDownpour@sh.itjust.works 2 points 9 months ago

To add to this comment, remember that the base cut is 30%, but it goes down to 25% and later to 20% as the game reaches certain thresholds of revenue. This isn't meant to shake down the large corporations (indies benefit the least from this policy), but to make their system appealing enough to developers large enough to be able to try their luck somewhere else.

this post was submitted on 18 Nov 2023
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