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Cyberpunk’s expansion totally overhauls the original game | VGC
(www.videogameschronicle.com)
Copying this from another comment /edit: all of these updates are coming to the base game
TL;DR: This is not a DLC. This is Cyberpunk 2.0.
• virtually every system of the main game has been changed and/or updated
• police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
• perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
• the difficulty curve is reworked/rebalanced
• the loot tiers are reworked
• archetypes of enemies have been redone for more variety in combat encounters
• an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
• installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
• installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
• you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
• armor is no longer tied to clothing, it instead tied to your cybernetics
• vehicle combat is added to the game, you can even use your katana on your bike
• vehicles are no longer bought from fixers, but bought through a website set up by mama welles
• some vehicles have guns installed on them (machine guns, rocket launchers)
• new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
• new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
• tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
I never managed to look past the initial issues people complained about so I never tried the game. Is it a good buy at this point?
Cyberpunk 2077 is the very definition of "It's alright" game. Nothing spectacular, but there's good times to be had.
I don't agree with this at all. Some of what it does is absolutely fantastic, some is fairly basic. It's a game of very high highs, but some of the lows bring the game down. The game has improved a lot since launch though, and this xpac seems to improve it a lot more. Nothing's guaranteed but I'm cautiously optimistic.
What you just described sounds pretty alright to me.
If something is alright, then it doesn't have high highs, it is just a plain old 6-7/10. A "pretty alright" game to me would be something with no real highlights, no real low lights.
Plenty of 6-7 games have amazing highs.