31
submitted 9 months ago by OneCardboardBox to c/rpg@ttrpg.network

We're 3 game sessions deep into a Vampire the Masquerade chronicle. I've just heard from one of my players that they feel like they've put a bit too much of themselves into their character, and they're starting to get uncomfortable with it. As such, they'd like to roll up a new char sheet and bring their current character out of the game. We've talked a little bit about whether they want their character to die, or to permanently leave the party, and that's still up in the air.

This is my first time as GM, and I'd like a few pointers on how to work with this. From an "off the table" perspective, I've already had a conversation with this player about what their needs are. I'm confident that the overall game is still fun for them, and that this isn't about any player-player dynamics.

From a narrative perspective, I'd love to hear how others have dealt with this before. In the past 3 sessions, I haven't had the chance to bring out the kind of enemies who could kill a PC outright (bloodthirsty elders, second inquisition deathsquads, conniving underlings). I don't want the player to have to go through several more sessions with a character they dislike just because it would have more punch further down the line.

you are viewing a single comment's thread
view the rest of the comments
[-] HipsterTenZero@dormi.zone 13 points 9 months ago

That early on, you can just roll a hard mulligan.

Do a full character retcon, introduce the new character as if it were session 1, and maybe touch on how this character would have behaved over the last few sessions, then bam. Just keep running as normal.

this post was submitted on 04 Dec 2023
31 points (100.0% liked)

rpg

3057 readers
38 users here now

This community is for meaningful discussions of tabletop/pen & paper RPGs

Rules (wip):

founded 1 year ago
MODERATORS