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Phil Spencer wants Starfield to be a 12-year hit, just like Skyrim
(www.gamesradar.com)
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The problem with Starfield is that most of the problems aren't fixable. Sure, they can incrementally fix it, but no amount of patches will fix a loading screen inbetween every door, the lack of exploration, the awfully mediocre dialogue and boring roleplaying...
I say this as a general fan of the game by the way, but I just don't see it being relevant for more than a year.
The thing I hate about this game, one of the biggest fundamental differences between it and any other BGS title is that it isn't compelling to go explore a planet that has copies of the content on all the other planets, and astoundingly little at that, the same way it is to just pick a direction in Skyrim or Fallout and walk, and end up stumbling on some shit going down in a cave or abandoned building just off the beaten path. Even if you remove the loading screens and add vehicles on planets to minimize the amount of time between engaging set pieces, it's still the same abandoned factory populated with the same pirates guarding the same generic fetch quest objective. It is such an aggressive, unrewarding waste of time with so few redeeming qualities that I'm a little shocked anyone at Bethesda thought this should merit any amount of hard-earned money, let alone seventy fucking dollars. Didn't they know? Didn't they know?
Narrator: Oh they knew. They didn't care.
It really feels like Bethesda forgot that what made up for their chit story writing with later titles is that at least they had unique little set pieces one could explore in Elder Scrolls or Fallout games. Starfield however turns that into bland repeats of endless bland outposts with very little uniqueness about them with an extremely mid scifi design asthetic.