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Thoughts on Forbidden Lands?
(lemm.ee)
This community is for meaningful discussions of tabletop/pen & paper RPGs
Rules (wip):
One thing I love about the Year Zero Engine games is that each one finds a way to use the engine to represent the theme of the game.
Mutant: Year Zero is about decay and this is represented mechanically by everything breaking down: The Ark, your gear, your body, etc.
Forbidden Lands transforms the system into one of the best exploration engines I’ve ever ran, coupled with a good resource management system to make everything flow together.
My only complaint with FL is the book layout is a bit clunky, and I don’t think the base-building rules are that good. I’d love a supplement where they cross-port the Mutant: Year Zero base building rules over to FL.