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[-] puchaczyk@lemmy.blahaj.zone 7 points 9 months ago

Starfield is what happens when you make "no design doc" policy in all post-oblivion games. It might work in 2011, but with a bigger scope of development they were sure to fail.

There's interviews where they shared their ambitious goals. But it wasn't fun. And Todd Howard chose to chop/neuter features for the sake of shipping.

this post was submitted on 13 Dec 2023
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