1337
It's a curse
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I'm not big on fighting games, don't they usually have a handicap setting? How do they work? I'm guessing good ones do stuff like break guard easier and do more damage, right?
Generally it'll do something like make one person do more damage and take less, but if the skill gap is too big it really won't make a difference if they can never land a hit. Personally I'm a fan of "I can't use X" or "I will only use Y." It allows everyone to still have a challenging and fair feeling time, instead of pounding away at a punching bag that one hits you which just doesn't feel great for anyone.