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I've now been working on my next modlist for nearly four months. screaming internally

First, I wanted to try new combat mods. Several million confusing animation set choices later, I think I have something working. I then got the wild idea of trying one of those methods of distributing random bodies to all NPCs in the game, so I downloaded about a hundred bodyslides for HIMBO and CBBE and got that working. Which tree mod? Which grass mod? I've changed my mind at least twice.

Then I figured out how to enable physics for things like hair and cloaks. Ooooh, neat! Except no, heavy fur cloaks should not swirl around like they're made of gauze what even is this do I have to turn it off again no wait, I am too busy downloading HDT-SMP patches for every armor set I'm using. Oh, these armor sets don't have OWL patches? I'll make some for myself. Learning how leveled lists work sure was interesting.

I tried to shake up the load order with different city and town overhauls than usual. Today I ripped them all out for JK's Skyrim because my test runs made me unhappy. Well, I kept some of Expanded Towns and Cities, which I liked a lot for its voiced NPCs. This meant I had to rebuild the EasyNPC face merge again. And all my merged patches. And all my lods.

Is there a yak shaving mod? I think I need it.

Send halp.

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[-] Owangee1@lemmy.world 4 points 1 year ago

I have had such a huge problem with 'modding the game becomes the game' that I've set myself a challenge where I can only add a mod after completing a quest, forcing me to actually enjoy the game and not just endlessly mod it.

[-] postgeographix@lemmy.world 5 points 1 year ago

But what about mods that need a mew game?

[-] Owangee1@lemmy.world 3 points 1 year ago

I tried to set them at the start, but you might end up without a few

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this post was submitted on 06 Jul 2023
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Skyrim Mods

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