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this post was submitted on 20 Jan 2024
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I was gonna care until I read league of legends. Clearly people already hate themselves and despise sensible choices and alternatives. Otherwise they wouldn't play lol.
Everything bad about LoL is it being a MOBA. I think you can't prevent toxicity in a MOBA.
In a team with randoms, if you start losing you're stuck in an unfun game where you get crushed by the ennemi for half an hour.
What's not to love?
tl;dr: Was never toxic or angry, and was consciously trying to not blame others but focus on my performance, but eventually gave up on DOTA, because it's too complex to play seriously and captain a team. Switched to Starcraft2, and realized how mentally taxing and depressing it is when you don't have a team to blame, and that you unconsciously blame teammates because it's a powerful mental defense mechanism. I've never felt worse, stressed and anxious, than after a loosing spree in 1v1 Starcraft.
I've spent hundreds of hours playing DOTA in highschool, and eventually I've reached the conclusion that unless you play with (and ideally are a captain) in a premade team, there's not really a point in playing - you will never get better alone, and you will unconsciously always blame other teammates, making it harder to learn your lessons and improve. (I'm deeply flegmatic and forgiving in regards to others, a archetypal support main, so i never was getting angry or toxic, thankfully. So I was usually more focused on my own performance and didn't care that other fuck up - or so I thought)
I've also quickly realised that the knowledge required to be a captain is something that even after thousands of games, and hours of research, I'll never be able to get. There's so many variables you need to know just to pick a team comp and get through the ban and pick phase, and then you add itemization to the mix, knowing what your team should do based on the current minute, hero picks, and items chosen by your and enemy team.. I really respect any pro player due to that, because its isane how many variables they have to work with.
And so I switched to Overwatch, because there, the meta is a little bit easier to follow and there's not that many variables in play, to be able to lead your team.
I wasn't able to get a stable team willing to take the game seriously, and eventually I've also noticed that I still tend to subconsciously focus on what my team did wrong, instead of my own gameplay.
So, I switched to StarCraft 2. And oh boy, those were the worst few months of my gaming life. The meta was eaiser to grasp, I knew what to do, the issue was building the muscle memory to execute it correctly. But there are plenty of resources, from training maps to The Staircase method, so I was making a pretty good progress.
However, the Ranked. Here, I've realized how much blaming others in team games is a necessary defense mechanism, because in this game, you have only yourself to blame for every loss. Hitting that play button in Ranked was terrifying, I was regularly depressed and felt terrible after every loss. It was so taxing to my mental well-being, because most of the games you play, just end with: "You suck. That was a beginners mistake. You'll never be good at this game, and you have only yourself to blame. Just give up.".
There's no blaming teammates, theres no " I've made a few mistakes, but my team also...", which as it turns out, being able to do that is a tremendous help in regards to your mental health.
I still had fun, it was a great challenge and I enjoyed learning the game and slowly getting better, but the losses, and especially loss streaks, were so stessfull and taxing, to the point where I was literally anxious to the point of almost having panic attacks every time I wanted to hit that fucking Find Ranked Match button.
But the wins, oh boy I've never felt better in my life. But, you know - as an average player playing at your rank, you should hover around 50% win rate. And that's a lot of losses.
I'd recommend this experience to everyone who keeps playing competitive games with random players. It was eye opening in regards to how you handle losses, and a great introspection into how I subconsciously handle losses in team games, even though I never got angry.)
I've found on StarCraft 2 you can just blame the enemy. You can say "omg you cheesy 10 pool garbage" or "you just mass mutas all day congrats" or "making roaches is a good skill to have" or "congrats you made siege tanks" etc. I was very competitive at one point but now I just don't really care much for it anymore. I'll still play ARAMs with friends but maybe not after this kernel-level anticheat lol unless it works through Geforce cloud then I guess I could keep playing it.
Generally though, I've started out gaming with single-player games and I've mostly gone back to single-player games, other than playing RuneScape (OSRS and open-source RSPS) games etc ofc.
Oh, definitely. Blaming the opponent is something that I've also started doing, but also quickly found out that it doesn't really work as well as blaming teammates in regards to your mental state.
"My noob teammates kept feeding the enemy, so there's not much I could've done even if I played better." shifts your guilt almost entirely on them. "The noob enemy chose an ease cheese strat" always has the slight problem that you always have to add (consciously, or you just know it subconsciously) "that I didn't recognize in time and I didn't manage to counter". And that feeling will nag you :D
While it wasn't 100% free from hate, Heroes of the Storm had significantly less of it. Similarly, GW2 has a far friendlier community than WoW, because game design does matter.
So much this.
GW1 was better
i mean, that's not Moba specific, Counter Strike, you get 1 griefer and it becomes a slog fest.
it's the people that suck, lots of raging and griefing at the slightest setback by people who have no life.
Quit that shit a long time ago, have not played multiplayer games in years.
Arent CS games a faster turnaround tho?
I don't think so, CS games can go to up to 90 minutes theoretically, unless the game is really one-sided then the game lasts somewhere between 40-60 minutes, which I would say is a reasonable estimate for Dota 2, never played LoL so not sure how it is there.
Huh, I thought they had a max of 45. Maybe Im mixing that up with a different game
yeah probably, though CS is kinda ambiguous what the max is, but well that's the max, unlikely to happen, this guy does a calculation of it:
https://www.youtube.com/watch?v=v8CmJ9namK0
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https://www.piped.video/watch?v=v8CmJ9namK0
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MOBA is possible to be good and have come back games but LoL is entenched in shitty game design choices from 15 years ago and largely survives because its free to play and anyone interested in MOBAs has heard of it and played it. I'd argue games like smite or monday night combat do the MOBA genre better and advance from crippling rts controls on an action oriented game, but those never caught on cause the moba crowd hates change and innovation.
You must not have paid attention to the smite "pro" scene if you believe that game is in a good spot.