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submitted 10 months ago by mike591@kbin.social to c/gaming@kbin.social

In an interview with IGN, Dragon's Dogma 2 director Hideaki Itsuno defends his game's lack of unrestricted fast travel …

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[-] GreenAlex@kbin.social 1 points 10 months ago

It's a fair point. I completely forgot fast travel was a thing when I played Spider-man because I enjoyed swinging around. I think teleportation is often used as a crutch to get around the fact that travel does tend to be boring (hello Bethesda).

this post was submitted on 23 Jan 2024
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