51
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
this post was submitted on 31 Jan 2024
51 points (98.1% liked)
Games
31742 readers
1195 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
Wi-Fi itself is not likely to cause issues. Incorrectly set up or in a highly dense area with a lot of competing networks you may see some issues, but due to packet loss not latency. If you are in an area where it's legitimately a problem and not just PEBCAK then there are alternatives to both Wi-Fi and running ethernet cables all over the place, like powerline networking.
But on to ping itself, unless you're on extremely high ping it's so rare to find a game where it'll be an issue. Competitive reflex based games like low TTK shooters, sure, though when I use to play tournaments in an FPS I qualified just above 300ms before the actual LAN events. Americans start crying at like 80ms which is hilarious.
packet loss inherently creates latency. packets must be re-sent (at the baseline cost of the additional ping latency to the other side) and your client is running with an out-dated world state. In addition, packet loss usually comes in bursts so you're losing all packets for an amount of time.
Powerline networking is often limited by the fact that a lot of houses/apartments have multiple circuits and circuit brakes are the nemesis of powerline networking.