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Why are keyboards getting smaller? (self.mechanicalkeyboards)
submitted 7 months ago* (last edited 7 months ago) by ExtremeDullard to c/mechanicalkeyboards@lemmy.ml

I'm not a true mechanical keyboard enthusiast. I mean I like a good keyboard for typing code, so I rolled with model-Ms in the 80s and 90s, then some expensive Cherry keyboard I only recently retired because it was utterly spent (and it was PS/2), and now I happily use a Wooting Two HE.

I'm so glad the mechanical gaming keyboard scene has developed so much: it means there's a plethora of really excellent keyboards for the rest of us who don't play games.

But something utterly baffles me: why are high-quality keyboards getting smaller?

There's a lot more keyboards without the numpad and the block of middle keys - whatever they're called - or with the middle keys reduced or squashed up awkwardly on the side, than full-size plain old 102- or 104-key layout keyboards. What's wrong with the numpad? Isn't more keys generally better?

Back in the days, I bought the original Happy Hacking keyboard because it kind of made sense to maneuver around in our server room with a small keyboard that took up less space. Typing on it drove me up the wall but it was convenient to carry. And I guess it was also good option for going to LAN parties with a smaller backpack. But other than that, for a keyboard that never leaves your desk, I don't get it.

Are there other advantages to smaller keyboards? Genuine question! I'm not dumping on smaller keyboards: to each his own and if you're happy with yours, more power to you. I'd just like to know why you prefer smaller.

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[-] ExtremeDullard 3 points 7 months ago* (last edited 7 months ago)

I'm a heavy VI user, but the one thing I can't stand is HJKL navigation. Damn that to hell and back: I'd much rather stay in edit mode and move around with the arrow keys. HJKL can burn in hell. As for the numpad, I don't use it too often, but when I have to type rows and rows of numbers in my code for some reason, I really miss it. And that curiously happens often enough that I prefer the numpad to remain firmly attached to the rest of the keyboard.

The mouse being closer isn't an issue for me because, as I mentioned elsewhere in the thread, I use a trackball.

[-] sloppy_diffuser@sh.itjust.works 1 points 7 months ago

I have a separate "macro pad", essentially a numpad layout, also mechanical running QMK. I keep it to the right of the mouse. I don't use it much anymore, but I do have the option.

I also have an MMO mouse for gaming. WoW, EvE, and FFXIV were too difficult with layers.

I don't mind HJKL once I got used to it. My arrow keys are bound to caps lock + HJKL, lol.

[-] Kiloee@discuss.tchncs.de 3 points 7 months ago

Weird tangential question: what is the cutoff point for FFXIV for you and why?

I recently swapped to a moonlander and I feel okay with a gaming layer, but I also do not do savage raids or above.

[-] sloppy_diffuser@sh.itjust.works 1 points 7 months ago

I use a 45% with no dedicated number row. Been a couple years but I mained a Reaper. 12 buttons for my AoE rotation (plus a few utility) and another full 12 for single target. In early WoW days I got away with main abilities on 1-6, Q, E, F, G, R, X, Z and their modded versions (shift, ctrl). Without a number row, I just didn't have enough keys. I probably could have come up with additional mod keys via layers to make it work, but the MMO mouse just made it easy to have a numpad at my thumb.

Macros like WoW would have helped also. The rotation was pretty predictable from what I remember unlike my Frost DK in WoW which was more proc based and like playing DDR on my keybinds.

[-] Kiloee@discuss.tchncs.de 2 points 7 months ago

Thanks! Due to how queueing abilities work in FFXIV, rotation macros ain’t a thing even on predictable classes.

I see what you mean with the number row. I also like to have F1-F4 accessible plus tab.

Good thing the moonlander is on the big side there.

this post was submitted on 03 Feb 2024
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