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[-] bahbah23@lemmy.world 5 points 8 months ago

My first impression was that this puts an awful lot on the player to remember, that wouldn't even be a thing for somebody who actually lived in the world.

I think I could tolerate some of this though if games would stop having main storyline plots that revolved around rush rush rush. Looking at you, cyberpunk 2077.

[-] Nelots@lemm.ee 4 points 8 months ago* (last edited 8 months ago)

an awful lot on the player to remember,

I feel like this could be solved just by having a journal with a recap of where you have to go. "NPC said I need to go to the hut near the river just north of X village", and then you could look at a map, find the river, and know it should be somewhere around there. No need to remember, but also no need to just mindlessly follow an orange marker.

[-] Maestro@kbin.social 4 points 8 months ago

Yes, this is what meant. That would be great.

[-] PM_Your_Nudes_Please@lemmy.world 3 points 8 months ago

This is what Morrowind did, but the journal was organized chronologically so it was a hilariously incomprehensible mess. You basically just had an unorganized bullet pointed to-do list, with zero context surrounding the individual points. So if you started one quest then picked up another in the middle, the first quest would be split in half as bullet points landed on both sides of the second quest.

this post was submitted on 18 Feb 2024
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